My Account
 Register | LogĀ In
Your Cart is Empty
View Cart
 
 
Home
Stage Lighting Store
Orchestra Pit Store
Scenery Store
Stage Audio Store
Store Info / Help
Education & Fun
Knowledge Base
Fun and Games
More Information
Lesson Plans
Email Newsletter icon, E-mail Newsletter icon, Email List icon, E-mail List icon Daily Promotion Codes are in our E-Newsletter - Enroll and SAVE! Type email here:

Chapter 6: Color - Texture - Movement

Chapter 6:

Color, Texture and Movement


The color of light is possibly the most important element you will ever control. Happily, it is the easiest and cheapest thing to do. First, let us talk a little about what lighting color is.

<![endif]>No Color White light encompasses all colors of the spectrum. No Color light actually has all of the colors in it. By blocking different wavelengths of color, we achieve individual colors. In other words, a blue light is achieved by blocking all other colors from the spectrum (rainbow). In theatre, it is accomplished by placing a piece of colored gel in front of the light. It is also important to note that there is no perfect or imperfect white light. Some white is bluer and some white is redder. Color is relative to contrast and the "base" white. To illustrate this point think of old fashioned fluorescent tubes. There were the cool ones and the warm ones but both are considered white. If you put the two together, you would see a vast color difference. Therefore, if you are in an office filled with cool fluorescents, the base white is much bluer then if you were in an office with the warm fluorescents. Modern Architectural Lighting Designers use tri phosphor lamps that have a full spectrum of color.

When passed through a prism, white light breaks into the different wavelengths of light, like the rainbow. The arrangement of the colors is the color spectrum. If you look closely at the spectrum, you will see that it is actually broken up in very distinct lines of color.

Kelvin Scale - On the technical side of color, we judge it by the Kelvin scale. The higher the number, the bluer, and the lower the number, the redder. As an example, an incandescent table lamp is around 2700 deg. Kelvin while the sun ranges from 5600 deg. Kelvin to 6500 deg. Kelvin. To put this in non-technical language let us talk about the sun. So many people are stuck on the idea that sunlight is amber when, in fact, it is very blue. I believe people think it is amber simply because when they look at the fireball it is amber and so, therefore, must produce amber rays of light when nothing could be further from the truth. Go outside on a beautiful sunny day with a piece of white paper. Have the sun light the paper. The paper will turn a little bluer long before it turns amber.


Light Sources:

Kelvin Temp:

sunrise

100

Red

candlelight

1900

light bulb

2800

stage lamp

3200

fluorescent lamp

4500

cloudy sky

6500

hazy sky

9000

clear blue sky

25000

Blue

Primary and Secondary Colors - Some other technical things to consider, and be aware of, are the primary and secondary colors of light. While there are many artistic similarities to paint and light, there is one major technical difference. That is the color wheel. In paint, the primary colors are Red, Yellow and Blue. The primary colors in light are Red,

Blue and Green. The secondary colors in light are Magenta (Red & Blue mixed), Amber (Red & Green mixed), and Cyan (Blue & Green mixed). Many people will choose the three primary colors on a surface to get all of the color combinations possible. While this sounds like a great idea in theory, I have never been impressed with the actual outcome. Lighting gels are not perfect primaries and the light coming from the lighting unit does not have 100% of the entire spectrum coming from it. On top of that, as you dim lights up and down, their color temperature changes. As the light is dimmed down, the color becomes warmer, so therefore changing the color. In my experience with using the three primaries, you get a nice Red, Blue, Green, Magenta (Red & Blue), Cyan (Green &Blue), but a really murky Amber (Red & Green). The colors also have to be running pretty close to full to look good. If you have a particular color that is not a primary that you want as a background, choose that color and designate a circuit of light specifically to it.


Let us get on to some more vocabulary...

  • Chroma - the actual color
  • Chroma Level - the degree of saturation
  • Saturation Level - how much Chroma is in the color
  • Primary Color - cannot be made by any other color
  • Secondary Color - made by mixing two primaries together
  • Complimentary Color - the color opposite on the color wheel
  • Tint - Chroma plus white
  • Shade - (in light) Chroma plus its complimentary
  • Neutral Density - A gel that reduces the intensity but doesn&apos;t change the color
  • Dominant Color - A strong color that will hold its own when another color is put on top of it. The addition of the second color will not change the appearance of the dominant color.
  • Recessive Color - A weaker color that will change when another color is put on top of it.
  • Level of dominance - is dependent upon contrast.
  • Desaturation - is when your eye automatically adjusts to a color and your brain turns it white.

Design Note: Color can hit you over the head or be extremely subtle. Skill in the manipulation of both will serve you well. Never underestimate the small differences in Tints and Shades.

The brain strives to have light be white. In a room with no other light but a red one, the brain would desaturate it to the point that it would eventually be seen as white. A nifty trick is taking that red light and instantly turning into a white one. You will see blue-green. This is because the brain has compensated with the opposite part of the color wheel. The white will be seen as aqua. Very shortly thereafter, everything will come back to normal. To avoid desaturation, you must have another color to contrast it. Once the brain has a reference point, it can keep the colors straight.

How exactly do you change the color of light? Let us not complicate the matter: to change the color of light you put a color filter (gel) on it. If you want the scene to be dark blue, put a dark blue color filter on the lights you are using. With that simplistic view being said, there are other times when it is a little more technically complicated than just saying, "I want what I want, so simply make it that color."

If you have to mimic reality very closely, it is helpful to be aware of some of the facts of color.

    Fact #1 - The sun is around 5600 deg. Kelvin (light blue).
    Fact #2 - Incandescent (table lamp) is around 2700 deg. Kelvin (light amber).

This is a big difference between the two. You should also know that most theatrical lights are putting out about 3050 deg. Kelvin. Therefore, it is from there you are adjusting.

The next thing is to choose your color and put it in front of the light. There is a plastic sheet called "Gel" that comes in 100&apos;s of colors that you use for this. Gel comes from the lightest of tints to the heaviest of saturated color. Many manufacturers make them. The major ones are:


Rosco: www.rosco.com

GAM (Great American Market): www.gamonline.com

Lee: www.leefilters.com.


Gobos - Templates or Texture

Many people have the need to project images with stage lights. The need can vary from creating scenery to projecting a company's logo. The basic principle is that there is a piece of sheet metal or glass placed in the middle of the light that blocks some light and lets other light pass through. It is the light that passes through that then creates the image. If the image is white or only needs to be one color (colored by gel) then a metal one is the most cost effective. You can get off the shelf gobos for around $10.00 and custom (your logo for example) ones for under $60.00. If you need the gobo to have multiple colors, then you must go to glass and that can range from $200 - $500 depending upon the complexity.

You need an ellipsoidal (Leko is the slang term) light to project a gobo.

This is a Micro Ellipse by Altman. You would use this for a short distance throw such as lighting in an Art Gallery or projecting a down light image on a pool table.

This is a Source Four Ellipsoidal. It is an example of a unit that you would use to project an image from a long distance.

This is an example of a metal gobo. The black part is the metal and the white part is the open space. The open space will create the image of the pine trees on whatever surface you are projecting it on. Note - When putting a gobo (template) in, you must put it in upside down and backwards. This will allow the image to shine correctly (it has to do with the lens system, the same reason that the top shutter works the bottom of the light).

Check under Education & Fun : More Information for assistance in choosing gobo sizes.

The last piece of this puzzle is a gobo (template) holder. Many of the different ellipsoidals have their own template holder. Make sure you get the one that is for your unit.